Contract Rummy

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OBJECTIVE OF CONTINENTAL RUMMY: Be the player with the lowest score at the end of the game

  1. Contract Rummy App
  2. Contract Rummy Rules
  3. Contract Rummy
  4. Contract Rummy Online
  5. Contract Rummy Score Sheet

NUMBER OF PLAYERS: 2 or more

Contract Rummy is played over 7 rounds and in each round you must make certain Melds, which are Sets of the same kind of cards or Runs of cards in the same suit. Each contract is more difficult to make with the most difficult being round 7. Desktop now reduced to $4 from $9. Tap blue button beneath image to download from the Windows 8/10 store. Rules for (our special version of) Contract Rummy. First, I need to explain why this page exists. Contract Rummy is a card game. My immediate family has been playing Contract Rummy at least since the late 1970s. As far as we can tell, we learned the game from friends in Bellevue, Iowa. Contract Rummy is played with two standard decks of 52 cards, including the jokers. The number of jokers in play is determined by the number of players, and should always be one less than the number of players in the game. Contract Rummy is played with three to five players, but the best games are played when there is an equal. Contract Rummy Contract Rummy is believed to have originated from a game called Zioncheck that was devised by Ruth Armson. David Parlett suggests that Contract Rummy card games followed on from Contract Bridge which was popular in the 1930's. Contract Rummy is played with two standard decks of 52 cards, including the jokers. The number of jokers in play is determined by the number of players, and should always be one less than the number of players in the game. Contract Rummy is played with three to five players, but the best games are played when there is an equal.

NUMBER OF CARDS: Two 52 card decks and two Jokers

RANK OF CARDS: Ace (low) – King (high), or 2 (low) – Ace (high)

Contract rummy card game

TYPE OF GAME: Rummy

AUDIENCE: Kids to Adult

INTRODUCTION OF CONTINENTAL RUMMY

Continental Rummy is a contract rummy game played over a series of seven hands (rounds). Each hand requires sequences and/or sets of cards to be built. Players will have to form a specific amount of trios (a set of three) and runs (sequence of four or more in the same suit) in order to go out and end the hand.

Contract

Contract Rummy App

Contract rummy download

Trios may contain two cards of the same suit. For example, a trio of 3 of Clubs, 3 of Clubs, 3 of Hearts is possible.

THE CARDS & THE DEAL

App

Free casino money. For this game, you will need two decks of cards and two jokers. Shuffle the cards together thoroughly and have each player pick one from the deck. The player with the lowest card is the first dealer. That player shuffles the cards once more and deals.

Each hand of the game requires a different amount of cards to be dealt. Once all of the cards are dealt, the rest of the deck is placed in the center of the playing space to become the draw pile. Flip the top card over to become the discard pile.

THE CONTRACTS

Aces can be high (J,Q,K,A), or low (A,2,3,4). Players may not go around the corner (Q,K,A,2,3).

Contract Rummy Rules

A trio can be made up of more than one Joker. If a trio contains two Jokers, the value of the non-Joker determines the trio. For example, the trio (10, Joker, Joker,) counts as a trio of 10’s.

THE PLAY

Play begins with the player to the left of the dealer. At the beginning of a player’s turn, you may draw one card from the top of the draw pile or the discard pile. A player’s turn ends once they have discarded one card to the discard pile.

If a player chooses not to draw from the discard pile, any other player may take that card. If they do, they must also draw a card from the top of the draw pile. This player does not discard a card. The extra card drawn is called a penalty card. This must be done before the player finishes their turn by discarding. If more than one player wants the card, the player closest to the left of of the player taking their turn gets it.

Contract Rummy

During a player’s turn, if they have formed the correct combination of cards, they may drop them. Dropping the cards simply means laying them out on the table in front of the player. Only drop the cards that are part of the contract. Any extra cards must be played on runs and triosthat have been dropped. The player who dropped cannot form any other trios or runs during this hand. Once a player has dropped the required combinations and discarded their last card the hand is over. It’s time to tally up the score.

It should be noted that dropped cards essentially become community cards that may be played upon by anyone. However, players are not allowed to play on them until they have met the current hand’s contract and dropped their cards.

JOKERS

On their turn, a player may move Jokers that are used in a run they have dropped in order to lay the card of the actual value in its place. For example, if a player has dropped the run A,2,3,Joker,5 and has to get rid of a 4, they may move the joker to the end of the run and add the 4 to its correct place. The new run would then be A,2,3,4,5,Joker. If the Joker sits at the beginning or end of a run, the Joker may be moved to another run. A Joker may not be moved if there are only three cards remaining in the run.

SCORING

Players earn points based on the cards left in their hands. The player who ended the hand by discarding their last card earns 0 points.

Joker = 50 Points

Ace = 11 Points

K – 10 = 10 Points

Contract

TYPE OF GAME: Rummy

AUDIENCE: Kids to Adult

INTRODUCTION OF CONTINENTAL RUMMY

Continental Rummy is a contract rummy game played over a series of seven hands (rounds). Each hand requires sequences and/or sets of cards to be built. Players will have to form a specific amount of trios (a set of three) and runs (sequence of four or more in the same suit) in order to go out and end the hand.

Contract Rummy App

Trios may contain two cards of the same suit. For example, a trio of 3 of Clubs, 3 of Clubs, 3 of Hearts is possible.

THE CARDS & THE DEAL

Free casino money. For this game, you will need two decks of cards and two jokers. Shuffle the cards together thoroughly and have each player pick one from the deck. The player with the lowest card is the first dealer. That player shuffles the cards once more and deals.

Each hand of the game requires a different amount of cards to be dealt. Once all of the cards are dealt, the rest of the deck is placed in the center of the playing space to become the draw pile. Flip the top card over to become the discard pile.

THE CONTRACTS

Aces can be high (J,Q,K,A), or low (A,2,3,4). Players may not go around the corner (Q,K,A,2,3).

Contract Rummy Rules

A trio can be made up of more than one Joker. If a trio contains two Jokers, the value of the non-Joker determines the trio. For example, the trio (10, Joker, Joker,) counts as a trio of 10’s.

THE PLAY

Play begins with the player to the left of the dealer. At the beginning of a player’s turn, you may draw one card from the top of the draw pile or the discard pile. A player’s turn ends once they have discarded one card to the discard pile.

If a player chooses not to draw from the discard pile, any other player may take that card. If they do, they must also draw a card from the top of the draw pile. This player does not discard a card. The extra card drawn is called a penalty card. This must be done before the player finishes their turn by discarding. If more than one player wants the card, the player closest to the left of of the player taking their turn gets it.

Contract Rummy

During a player’s turn, if they have formed the correct combination of cards, they may drop them. Dropping the cards simply means laying them out on the table in front of the player. Only drop the cards that are part of the contract. Any extra cards must be played on runs and triosthat have been dropped. The player who dropped cannot form any other trios or runs during this hand. Once a player has dropped the required combinations and discarded their last card the hand is over. It’s time to tally up the score.

It should be noted that dropped cards essentially become community cards that may be played upon by anyone. However, players are not allowed to play on them until they have met the current hand’s contract and dropped their cards.

JOKERS

On their turn, a player may move Jokers that are used in a run they have dropped in order to lay the card of the actual value in its place. For example, if a player has dropped the run A,2,3,Joker,5 and has to get rid of a 4, they may move the joker to the end of the run and add the 4 to its correct place. The new run would then be A,2,3,4,5,Joker. If the Joker sits at the beginning or end of a run, the Joker may be moved to another run. A Joker may not be moved if there are only three cards remaining in the run.

SCORING

Players earn points based on the cards left in their hands. The player who ended the hand by discarding their last card earns 0 points.

Joker = 50 Points

Ace = 11 Points

K – 10 = 10 Points

Contract Rummy Online

9 – 2 = Face Value

Contract Rummy Score Sheet

If a player drops their cards and discards their final card in a single turn, they may subtract 10 points from their score.





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